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Bloodboil Falls!
6.23.2008
This is our first T6 boss that really took us a few attempts to
handle. Bring some extra heals! Finally got some
attempts on the Souls, stay tuned for the next kill!
Grats to:
Hodan - Girdle of Stability
Dahreel - Garments of
Temperance

Vashj down!
4.28.2008
So after eight bosses in T6 zones fell we decided to pay our old
nemesis a visit. No doubt the hardest encounter we have
yet to face in any zone so far. She met her demise after a
perfect execution of strategy. Literally flawless
execution with zero deaths until phase3 this fight is so much easier
with our dps now.
Grats to:
Hodan - Helm of the Vanquished
Defender
Gahrcia - Helm of the
Vanquished Defender
Kibbles - Helm of the
Vanquished Hero
Jandra - Krakken-Hear
Breastplate
Xetulirocle - Coral Band of the
Revived

Azgalor Defeated! Archimonde next!
4.17.2008
Scratch the last news update, EIGHT T6 bosses down in 2 weeks
time! The first T6 gear tokens as well. On the Second
attempt ever he fell.
Grats to:
Vezak - Don Rodrigo's Poncho
Hodan - Gloves of the Forgotten
Protector
Quidfacis - Gloves of the
Forgotten Protector
Dahreel -
Gloves of the Forgotten Conqueror

Teron Gorefiend and Kaz'Rogal Dead
4.14.2008
Seven Tier 6 bosses down in less than 2 weeks..... 0.o
WoW Great work everyone and gratz to the loot winners.
Bloodboil and Azgalor are next!
Grats to:
Hodan - Rifle of the Stoic
Guardian
Rawrasaurus - Botanist's Gloves
of Growth
Xetulirocle - Angelista's Sash
Xetulirocle - Hammer of
Atonement


Lootkama
4.5.2008
First attempt EVER, downed. Not exactly sure why this
encounter is this easy but new content is new content, the storyline
was cool and of course loot was T6 =)
Grats to:
Xetulirocle -
Wristbands of Divine Influence
Rawrasaurus -
Kilt of Immortal Nature

Anetheron falls down, NEXT!
4.2.2008
What can we say, we are having a blast with the new content!
In less then 1 weeks time we have 4 new Teir 6 bosses down.
Never have we had this much progression in World of Warcraft in such
a short period of time. Nice work all!
Grats to:
Hodan -
[The
Unbreakable Will]
Vezak -
[Enchanted
Leather Sandals]

Winterchill, Naj'entus, and Supremus Fall!
3.31.2008
What a week! 2.4 opened up a breath of fresh air with new
content. The SSC and TK grind was getting old and needed
a breather. Vashj and Kael are still on the schedule but
we wanted to say hi to the first few bosses in these zones.
Grats to:
Merrakulus - Blessed Adamantite
Bracers
Tritoe - Stillwater Boots
Vezak - Ring of Calming Waves
Kibbles - Halberd of Desolation
Shadowbeign - Nether Shadow
Tunic
Gahrcia - Idol of the White
Stag



Doomwalker and Kazzak...=)
2.18.2008
My god what are the odds that both these world bosses were up and
ready on raid night when we are all grouped up. Not only
that but this is the first time we've tried Doomwalker ever!
We never got a chance to even seen Kazzak since TBC came out and
this is the first time we finally got a full group together and
ready. These 2 guys are two of the easiest bosses in lvl 70
raiding. Amazingly we actually got to kill Doomwalker twice
this week.
Grats to:
Hodan - Hope Ender
Exaltedblood - Topaz-Studded
Battlegrips
Xetulirocle - Gilded Trousers
of Benediction
Hellblits - Terrorweave Tunic
Shyone - Gilded Trousers of
Benediction
Nurgle - Talon of the Tempest


Solarian Down! Kael next!
2.11.2008
First night of attempts and after we got our asshattery out of the
way 5th attempt was flawless. This has to be one of the
easiest bosses in the game. I think Moroes is more
difficult. We tried Kael 1 time and nearly got to phase 3,
no strats, no calls just random dps and on the fly tanking.
Will we get Kael before 2.4? Time will tell he will fall
either way! woot!
Grats to:
Deathhunter -
[Star-Strider Boots]
Dahreel -
[Trousers of the Astromancer]
Incabula -
[Heartrazor]

Alar!
2.4.2008
Finally 2nd night of attempts and we've got some coordination.
The hunters were on FIRE this fight...... literally....=| ,
2/4 TK, Solarian here we go!
Grats to:
Jandra - Talon of the
Phoenix
Palu - Mindstorm Wristbands
Exaltedblood - Phoenix-Wing
Cloak

Fathomlord Karathress down!
1.19.2008
Holiday schedules are finally back in order and our raid crew is
back at it again. First new boss kill of the year is the way
to start it off! This is the second time we have ever tried
this boss. Took a couple hours but finally got the positioning
right. Great teamwork on this one! On to Vashj now!
First night Vashj in phase 2 with 68% This one is going to
take a while...
Grats to:
Gahrcia - Leggings of the
Vanquished Defender
Incabula - Leggings of the
Vanquished Champion
Thatcow - Sextant of
Unstable Currents

Killed the Blind man on 3rd Attempt!
11.24.2007
Well Sartura prep'd us for this one. This was the 3rd attempt
ever and we nailed it! Good work running! Fathom Lord
your next! ouch Finally 2 Piece T5 set bonuses!
Grats to:
Purseus - True-Aim Stalker
Bands
Hodan - Gloves of the
Vanquished Defender
Wutrak - Gloves of the
Vanquished Hero

Hydross on First Attempt!
11.19.2007
It has been since August when we first jumped into SSC we've been
skipping this boss until we built all our resist sets. In no
apparent hurry we finally got it done this week and what do you
know. 1st Attempt we rolled him. Good job all! Leo
here we come!
Grats to:
Xetulirocle - Wraps of Purification
Warxtauren - Shoulderpads of
the Stranger
Incabula - Ring of
Lethality


Magtheridon with Ease
11.3.2007
So we finally recruited some locks, and having more than 2 for this
really makes it easy. This is the first night we attempted Mag
for the last 3 months. Prior we never had the locks so we just
pushed it back. VR now on farm we swung over to pay a
visit and downed him the first night. /cheers
Grats to:
Kibbles - Chestguard of
the Fallen Hero
Wutrak - Chestguard of
the Fallen Hero
Jandra - Glaive of the Pit
Beerrun - Karaborian Talisman
Ghater - Magtheridon's Head


Morogrim Tidewalker Falls
10.20.2007
Dead on only the 2nd attempt! Impressive night after
lootreaver!
Grats to:
Practitioner - Luminescent Rod of the
Naaru
Ghater - Razor-Scale
Battlecloak
Oinkage - Serpent-Coil Braid


VOID REAVER DOWN!
10.13.07
First time on new TK raid schedule 2nd attempt downed! Way to
dodge them orbs!! Top 5 DPS all over 1k average dps impressive
guys!
Grats to:
Exaltedblood -
Pauldrons of the Vanquished
Champion
Ghater - Pauldrons of
the Vanquished Defender
Beegahjuju -
Warp-Spring Coil


LURKER DOWN! 8.29.07
We caught the big one tonight! After only the 4th attempt the
mighty beast has been slain! After a great night in trash
drops we got enough vortexes to forge Gavage's new Bulwark and
Jandra's new Blazefury! Great work tonight!!!
Grats to:
Sarik -
Ancestral Ring of Conquest
Kaydiem - Velvet
Boots of the Guardian


Gruul's Lair Complete! 6.9.07
So between having the buggy 3rd on agro issue we still pulled it
off. Gruul's lair has been cleared!
Grats to:
Ghater - Leggings of the Fallen Defender
Solister - Leggings of the Fallen Defender
Hodan - Aldori Legacy Defender
Livingsweet - Teeth of Gruul


Maulgar Down! 5.26.07
Grats to:
Pauldrons of the Fallen Defender - Practitioner
Pauldrons of the Fallen Champion - Azyrha
Malefic Mask of the Shadows - Shadowbeign


"The Three Kings and Mauru" 11.26.06

Asimov,
Hodan, Chardsoul, and Mauru waiting for Burning Crusade in style!
Note: *HFE* is not actively recruiting at this time,
feel free to post your application and we will keep it on file.

-=Empire Status=- 10.29.06
After about 1 year since we moved from an alliance based
family/friends oriented guild to a raid guild we have conquered much
of what we only imagined. To give credit to so many of those
players we were in alliance with in Project Voltron, those guilds
have progressed just as we have and are all at nearly the same
content progression. Players in guilds Titan's Exodus and
Unholy Tribunal we give gratz and thanks for making the horde more
powerful then it was 1 year ago. Not to leave out the others
that are not in TE or UT. The horde
on Elune is so small that there are only a half dozen
guilds even doing end game content. So no matter what guild
you are in there is always a lot of camaraderie with each other. To give
everyone a heads up of some of our content progression, below
is some of our kill shots in the last couple months =)
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Nefarian |
Fankriss |
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While Blizzcon just confirmed many of the details below from what
they did release, they did not get specific with anything
else. Below is the rumored details for the months to come so
we shall see! Now taken with a grain of salt that a lot of
content changes at the last minute, i believe the details below are
the rough drafts of what is to come!
-Shadox
World of Warcraft - THE BURNING CRUSADE 01.24.06
"The "Burning Crusade"
Illidan has gone insane, and already the alliance between the
Draenei, Naga, and Blood Elves has began to crumble. The Naga once
again wish to return to the sea, and the Blood Elves' hunger for
demonic energies increases day by day... Illidan was tortured by
Kil'jaeden after he failed to defeat Arthas - but finally,
Kil'jaeden saw another task for Illidan. One that, if he failed, he
would be sent into the twisted nether to be consumed by demons...
Kil'jaeden then told him everything that had happened since his
defeat.
As unexpected as it was, Illidan returned to his three allies and
told them of this new plan to destroy not only the Scourge, but all
other enemies that would ever oppose them.
Kael'thas and his Blood Elves were to go to the Forsaken for aid.
Though they were undead, Illidan explained that their leader was a
High Elf - Lady Sylvanas Windrunner, General of Quel'Thalas... or,
used to be, anyways. Kael'thas saw this as a great advantage, as he
had personally known her in the past. Though their hatred of the
Trolls and Orcs was strong, Illidan told them of the new plague they
were creating - to kill not only the Alliance, but the Horde as
well.
Illidan told the Draenei of the pact with the Alliance they would
have to make. He told them that this Alliance would aid in the
slaying of the remaining orcs, the Draenei's most hated enemy.
Reluctantly, Akama, leader of the Draenei, agreed to this, though
only because they were in debt to Illidan for saving them from being
destroyed by orcs years ago.
The Naga were to go into the sea of Azeroth, and cripple the Scourge
of Northerend by sneaking in, killing groups of Scourge, and fleeing
back to the sea before the Scourge's main forces could catch them.
Eager to return to the oceans of Azeroth, Lady Vashj and the Naga
agreed to this almost immediately.
Blood Elves have made an alliance with the horde by becoming Allies
of Sylvanas. The Blood Elves also have claimed to the orcs to want
to be rid of the demonic powers corrupting them, and that they
wanted to be redeemed of the dark powers they once tried to harness.
The orcs, though slowly and unsure, finally accepted the Blood
Elves. In turn, the Tauren and Trolls also followed the example of
the Undead and the Orcs, and accepted the Blood Elves as part of the
new Horde.
Akama went to the Night Elves to plead. They told them of the
demonic orcs that had forced them from their homeland, Draenor, and
that they wish for an alliance against the Horde. The Alliance,
though suspicious of the Draenei true intentions, has accepted the
Draenei plead for an alliance.
Soon after Kael, leader of the Blood Elves, Lady Vashj, leader of
the Naga, and Akama, leader of the Draenei, had left Outlands,
Kil'Jaeden once again imprisoned Illidan within the Black Citadel
and closed the Dark Portal to Azeroth... The Blood Elves, Naga and
Draenei were meant to never return.
In the Royal Throne Room of Undercity, Sylvanas entered with many of
her most powerful guards at her side. She had found out of the
betrayal of Varmithras, and that the natherizim Balnazzar still
lived. To her surprise, many undeads had already been slaughtered in
the Throne Room... and Varmithras was nowhere to be found.
A dark Nightmare has enveloped the Emerald Dream, slowly corrupting
it. Rumors have emerged that Archimonde has found his way into the
Emerald Dream by using the powers of the World Tree before he
died...
Max Level Increased
The max level players may now reach has been increased to 70, and
many new max-level raid instances have been added to the game world.
New Races
Horde
Five races compromise the Horde, the brutal orcs, the shadowy
undead, the spiritual tauren, the quick-witted trolls, and the
reckless blood elves. Beset by enemies on all sides, these outcasts
have forged a union tey hope will ensure their mutual survival.
Blood Elves
Serving Illidan to satiate their magical addiction, the blood elves
have grown stronger than they ever imagined. But even now, with
demonic magic in constant supply, many of the blood elves are
hungering for even more magic.
Racial Traits:
Demonic Corruption - Due to their corrupted blood and their hunger
for magic, the Blood Elves begin the game with +10 resistances to
all types of magic. In Addition, all of their resistances to magical
spells and effects, excluding Nature, are increased by 8%.
Available Classes: Warrior, Rogue, Mage, Priest, Warlock,
Spellbreaker
Alliance
The Alliance consists of five races: the noble humans, the
adventurous dwarves, the enigmatic night elves, the ingenious
gnomes, and the mysterious draenei. Bound by a loathing for all
things demonic, they fight to restore order in this war-torn world.
Draenei
Nearly wiped out by the Orcs during the early days of the Horde and
then faced with the destruction of their entire world, the Draenei
have become adept at survival and avoiding danger. Even knowing that
the Burning Legion is the ultimate cause for their suffering, the
Draenei survivors hope that their pact with the Alliance, and
Illidan, will someday grant them a new homeland and, most
importantly, help them in the eradication of their most hated enemy,
the Orcs.
Racial Traits:
Unseen - Once every ten minutes, the Draenei may go invisible for
fifteen seconds. This effect may not be cancelled, and the Draenei
cannot attack or cast any spells, and they are also considered to be
"in combat" for the entire time of this effect.
Available Classes: Warrior, Rogue, Hunter, Spellbreaker
New Class: Spell Breaker
Spell Breaker - Among the Blood Elves, there are those who show such
an amazing aptitude for magic that they can become almost immune to
it's effects and can even twist the spells of others to benefit
themselves. Called Spellbreakers, they were the elite, holding
mastery over all forms of magic. Now, with demonic blood flowing
through their veins, these Spellbreakers and their allies among the
Naga and Draenei have begun to evolve into demons themselves, with
the most powerful able to manipulate the fabric of the Twisting
Nether.
Spell breakers begin the game with leather armor but are able to use
mail once they reach level fourty.
Examples of Specific Abilities:
Shadow Orbs: Summons several shadowy spheres to circle the caster's
body. This spell will increase the player's parry/block rate, with
each parry or block causing shadow damage to the attacker. Each
attack blocked/parried in this fashion will cause an orb to
violently explode, causing minor arcane damage to the attacker and
decreasing the number of orbs surrounding the player until all orbs
are gone and the effect ends. 30 second cooldown.
Demon Fangs: Fangs are often the first demonic trait evolved by
Spellbreaker characters. Using this ability will cause you to
attempt to bite your enemy, causing shadow damage and causing a
Damage over Time debuff on the opponent, unless resisted. 3 minute
cooldown.
Fel Strike: The Spellbreaker's weapon is charged with demonic
energy, causing extra shadow damage every hit. Lasts five minutes.
Dark Whispers: Has a 75% chance to temporarily lower nearby enemies'
attack power by 10%, lower their hit points by 5%, or lower their
mana by 5%. Has a 25% chance to buff nearby enemies' attack power by
10%, hit points by 10%, or mana by 10%. Effect is random on every
target. 1 Minute Cooldown.
Fel Concentration: Has a 50% chance to either slow casting time of
the target by 10%, or making it 10% faster. May be used on Party
Members or enemies. Lasts 5 seconds. 15 second cooldown.
Talent Trees:
Fel Protection - Centered around defensive abilities that allow the
Spellbreaker a chance to survive when up against melee classes.
Fel Combat - Talents used to improve offensive spells and abilities
used by the Spellbreaker.
Spellbreaking - Talents used to attempt to increase spell the spell
resistances of the Spellbreaker.
Example Talents:
Spell Alignment: The caster attempts to align his body with the next
spell cast upon him. Once hit by the spell, his body 'aligns' to
that spell's school, making him immune to that spell school for 20
seconds. Lasts until a hostile spell is cast on the Spellbreaker. 15
minute cooldown. LEVEL 40 TALENT - Fel Protection.
Spell Reflection: For 20 seconds, all positive and negative spells
used on the Spellbreaker are reflected at the caster. 15 minute
cooldown. LEVEL 40 TALENT - Fel Combat.
Spell Absorbtion: For 20 seconds, all spells used on the
Spellbreaker will cause normal damage, but the mana cost of the
spell is added to the Spellbreaker's mana. LEVEL 40 TALENT -
Spellbreaking.
Improved Demon Fangs: Damage caused by the bite of the demon fangs
does 5%/10%/15% more damage and has its cooldown reduced by 15/30/60
seconds. 3 ranks. FEL COMBAT.
Melee Specialization: Chance to cause shadow damage on hit with a
melee weapon is increased by 10%/20%. 2 ranks. FEL COMBAT.Improved
Shadow Orbs: Damage caused by the shadow orbs is increased by
10%/20%/30%. 3 ranks. FEL PROTECTION.
Shadow Shield: Increases your chance to block with a shield by
2%/4%/6%/8%/10%. Also gives a chance to cause shadow damage equal to
the amount of damage that had been blocked to the attacker by
5%/10%/15%/20%/25%. 5 ranks. FEL PROTECTION.
Fire Resistance: Increases your resistance to fire spells by
2/4/6/8/10. 5 ranks. SPELLBREAKING.
Frost Resistance: Increases your resistance to frost spells by
2/4/6/8/10. 5 ranks. SPELLBREAKING.
Shadow Resistance: Increases your resistance to shadow spells by
2/4/6/8/10. 5 ranks. SPELLBREAKING.
Arcane Resistance: Increases your resistance to arcane spells by
2/4/6/8/10. 5 ranks. SPELLBREAKING.
New Areas
Undermine:
The Goblins have finally accepted to allow the other civilized races
of Azeroth onto their home of Undermine.
This is a level 60-65 zone, and is now the main hub of neutral
transportation.
Quel'Thalas:
With the aid of the Horde and Argent Dawn, the Blood Elves drove
some of the remaining Scourge out of Quel'thalas. The Blood Elves
have started to rebuild their cities, and have unexpectedly found
that some cities were untouched.
Gnomeregan:
After a long struggle, the Gnomeregan Exiles were finally able to
retake their home, with the aid of both, Horde and Alliance
adventurers. The Clean Zone is the new starting area for gnomes.
Gnomeregan can take the player to about level 12 afterwhich they
have to go to other areas.
The New Echo Islands:
Farther south of the Echo Islands was a large chain of many islands,
which ended up also being named the "Echo Islands".
Nothing but beasts had lived on these islands when the trolls found
them. It is the new starting area for Trolls. These islands can take
the player to about level 12.
Northrend:
The Horde and Alliance are now able to reach the continent of
Northerend, thanks to the aid of the Goblins of Undermine. A
zeppelin will take the players to the town of Valgarde in Northerend,
where they will begin many quests to oppose the Scourge. Northerend
is a massive level 65-70 zone, and contains many new max-level
instances.
The Emerald Dream:
The Emerald Dream is the primal heart of Azeroth. It is an echo of
what the world would be like if intelligent beings had not altered
its surface. The ethereal layer of the Emerald Dream shares the same
space of the Physical layer one on top of the other - a parallel
realm overlapping the physical world like an invisible and
intangible layer. It is characterized by its green hue and verdant
forests. The Emerald Dream, though, is like a perpetual time-frame
of creation, back when the Titans reshaped the planet to bring order
to chaos. Yet both realms share the same time. Time passes normally
within the Emerald Dream as in the Physical world. The Emerald Dream
is ruled by Ysera the Dragon Aspect of the Dream, empowered by Eonar
the Titan to watch over the Emerald Dream realm. Lately, the Emerald
Dream has been affected by the Nightmare. It is not a place. It is
an effect that roams the Emerald Dream randomly affecting other
dreamers and attacks them during their sleep. The nightmare twists
and reshape the dreams corrupting the sleeping dream-form. Those
trapped within the Nightmare are known as the Unwaking. Their
physical form may die of starvation, not able to wake up as the
affected can't escape the Emerald Dream. There are many magical and
planar ways to reach the Emerald Dream. Sometimes, Ysera can't
detect intruders that enter the Emerald Dream by means of magic
plane-shifting. There are rumors that somehow Archimonde was able to
affect the Emerald Dream through the World Tree. Since the World
Tree was bound to the Emerald Dream, Archimonde might have found a
way to infiltrate the Emerald Dream before dying. Only time will
tell... The Emerald Dream is a level 70-75 zone which will have
players attempt to cleanse the Emerald Dream of the Nightmare - and,
if the rumors that are told are true, Archimonde will once again
need to be defeated by mortals...
Transportation
All boats from neutral cities, such as Ratchet, and Booty Bay now
connect to Undermine. New boats have been added to Steamwheedle
Port, Menethil Harbor, and Theramore which will take anyone on it to
Undermine. In addition, there is a new zeppelin which will take the
player to Undermine. There is also a zeppelin on Undermine which
will take the player to the shores of Northerend, to a town called
Valgarde. All goblin-owned transportations now have atleast four
level 62 Undermine Bruisers on them. Alliance-owned and Horde-owned
transportation now force any members of the opposite faction on them
into PVP, and are also now guarded by atleast four level 60 guards.
New High-End Instances
Naxxaramas Necropolis:
Within Stratholme, near the Slaughterhouse of Baron Rivendare, is
the Naxxaramas Necropolis. Kel'Thuzad reigns the Undead Scourge from
the Naxxramas Necropolis. This new 40-player, level sixty raid
instance is equal in difficulty to Blackwing Lair, and will send the
player to assault the Tower of Medivh.
The Tower of Medivh:
This tower was described by Medivh as an Hourglass. As the sand
particles flow slowly through the hourglass clock, time flows in
different places of the glass, allowing one to see the past - and
future - of Azeroth. This is a 40-player max-level raid instance,
much more difficult than Naxxaramas Necropolis.
Caverns of Time:
This is the lair of Nozdormu, one of the five great dragon aspects.
Nozdormu, unlike most other dragons in the game, requires the aid of
mortals. To repair damage done to the timeline, Nozdormu will send
players on large raids into two 40-player, level sixty raid
instances, and one 40-player max-level raid instance, the first two
being equal in difficulty to Naxxaramas Necropolis, and the final
being equal in difficulty to The Tower of Medivh.
Outlands:
The desolate place of Outland emits flashes of light and streams of
energy. Outland is currently a way station. Many portals are still
active within some of the floating asteroids, leading to other
worlds. This new zone is for groups of five or more max level
players. Among the creatures that inhabit Outland are Felboars,
Phase spiders, Draeni, Fire Elementals, Fungal Horrors, Succubi,
Nether Dragons(composed of nether energy, and not related to real
dragons).
THE BLACK CITADEL:
Beneath the Black Citadel, there is a very large prison. Rumors have
been created that heroes from past wars are still being held within
this prison, and that even now the ruler of the Black Citadel
tortures these heroes. Other rumors are that Kil'jaeden, the most
powerful entity of the Burning Legion, dwells withing this Citadel,
plotting the destruction of Azeroth. This is a large, 50-player raid
instance.
GRIM BATOL:
Rumors have emerged that Alexstrasza and her dragonflight are
keeping anyone from getting near Grim Batol. They are protecting
something deep within its walls, a secret power. Some say they are
protecting a powerful artifact or creature.
Some have gone as far as to speculate that Deathwing has been held
captive and imprisoned within Grim Batol, though, others believe in
the possibility that the creature that now holds the essence of the
Sunwell might be under protection of the Red Dragonflight. Anyone
who dares to venture into this max level 50-player raid instance
will find themselves standing against the power of the Red
Dragonflight, Alexstasza, herself. This is equal in difficulty to
The Black Citadel.
THE LAIR OF MALYGOS:
Malygos lives in Northrend in a deep and complex cavern. He is known
to gather relics of arcane power, keeping them locked away from
mortals. Frozen Orcs, Nagas, Trolls and Wendigos are many of the
victims of the horror of Malygos' power, and to display what happens
to those who venture into the Lair of Malygos. This is a 50-player
max level raid instance, equal in difficulty to Grim Batol.
ICECROWN MOUNTAIN:
Icecrown mountain is the most difficult instance to ever be in
Azeroth, and will challenge anyone to stand against the power of not
only the Lich King's armies, and his most trusted lieutenant,
Anub'arak, but also the Immortal Lich King himself.
This is a 100-player max level raid instance, and will challenge the
Horde and Alliance to work together to defeat the Immortal Lich
King. To have the full 100 players, 50 players of max level on Horde
and 50 players of max level on Alliance must work together, merging
both groups of 50 into one large raid party. Upon Icecrown, Horde
and Alliance may not attack eachother at any time, but are instead
able to aid eachother. Leaders of the Argent Dawn have also worked
together to teach the Alliance and Horde to understand both, Common
and Orcish, so they may communicate as they work together to defeat
the Immortal Lich King.
THE EYE OF YSERA:
Deep within the Emerald Dream is the Eye of Ysera. The Eye of Ysera
is a large golden dome that randomly appears in the Emerald Dream,
and the dome in which Ysera dwells. No one has ever been able to
enter or penetrate the golden dome. That is, until the Nightmare
came... And once again, if the rumors were true, this is where
Archimonde will most likely be...
New WoW Nation site goes live!
There's still tons of work left but at least we got some
functionality!
To
check raid standings, follow the "RAIDS" link on the top right
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