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History of *HFE*
Hellfire Empire has been around for over 10+ years now.
Starting off we were huge in Heretic 2 for many years then finally
broke off leaders into different games. At the time we went
from Heretic 2 to Unreal Tournament and Tribes. Both games
grew and grew much like the Heretic 2 group so we founded the idea
of Nations. Each game we play is a different Nation. From UT
and Tribes we broke off into Halflife CS, MOH, CoD, Ut2k3&4, Tribes3
all the way to present in Battlefield 2 and of course WoW.
We've played many games and met a lot of people along the way, many
that are with us today have been with us since the beginning.
*HFE* is a 501c3 Non-profit foundation sponsored by MANY companies.
General Rule stuff:
• Adhere to your EULA that you
agreed to upon registration with Blizzard.
• Uphold the honor of the clan
at all times. You represent not only the guild, but Hellfire Empire
as well. Our reputation should make our members proud and
others happy to have us around. Don't let your guild mates down.
• Respect all members
regardless of rank. Be thoughtful of others even if joking.
• Integrity and Maturity is
expected regardless of age.
• The Guild Master and Officers
are the only persons that speak on behalf of the clan in political
matters.
• All activities involving the
game are voluntary. No demands should be put upon any player's time
nor resources.
• Ask not what the clan can do
for you, ask what you can do for the clan. Members are expected to
happily work together for the betterment of all. Don't expect more
than you give. There are many ways to contribute to improve the
community we are trying to build. A few examples: If you have a
profession, provide the services freely in exchange for the
materials to further your skill. Ask if your guild mates need an
item (if you can afford it) before selling it. Host an event. Help
someone with a difficult quest.
• Stand behind your clan.
Support them and help them stay positive. It is often difficult to
maintain our high standard without becoming frustrated. Encourage
integrity, praise virtue, and respect sacrifice. If you feel someone
acts remarkably let it be known so that all members may be proud. In
combat, honor your enemy by dying well, and when victorious thank
them for the challenge. Don't let your brethren face the enemy alone
even if it means certain death. Let the enemy know Hellfire Empire
is united and will face death together before being dishonored
individually.
• The guild belongs to all
members and its future depends on the contributions of everyone. It
is everyone's responsibility. Treat all members as equals.
• Respect is earned.
• Participation is expected of
active players; this includes the forums and in-game channels.
Players are expected to work together when online when possible.
Attendance on raid events and meetings are highly encouraged. No one
will be required to come to the events just encouraged. Placing
real-life concerns over
game-concerns will never be questioned. If you decide you will be
going inactive for a period of time, notify one of the officers and
we will keep you on the roster. Inactive players that do not
announce their disappearance will be removed from the roster after 1
month of inactivity. If an inactive player comes back from
inactivity they may rejoin the roster.
• Leaving the guild: Depending
on how a player has left they may or may not be able to rejoin the
roster. Officers would have to vote on the rejoin.
Raid System:
• A
word of consistency:
Progression is conquered by consistency. I understand it's not
reasonable to make 100% of the raids and never be late. 70% is not
an unreasonable requirement for a 30 day raid attendance average.
There is nothing more frustrating to spend 6 hours one night wiping
to a boss until we finally get the strat only to repeat the same 6
hours of wiping the very next week to an entirely new crew. It is
counter productive to our progression, repair bills, and moral.
• Giving
points for boss attempts, including points for alternates:
One problem with our zero sum dkp is the ability to award points for
attempts on bosses. Wipe after wipe without a reward for weeks at a
time in some cases. To help incourage our progression and reward it
as we progress we have devised a way to award points for boss
attempts. These points are different for each boss and are a total
of the collective point worth of the boss then placed in a formula
for a point per hour worth. When a boss is first killed the point
worth for that hour is doubled for one time only. Attempt points are
maintained until the boss is considered farm status by the officers.
Points for alternates must follow these conditions to recieve any
points. The alternate must be at the instance door ready to recieve
invite and zone in within 2 minutes of notice. The player MAY be on
an alternate character on vent and guild chat so long as they can
switch within 2 minute of notice. Alternates recieve HALF of the
point value earned from those inside the instance.
• Guild
Groups for Raiding:
**2 New Ranks Added = Veteran Raider & Raider
Veteran Raider class reserved for Veteran's with a minimum of 70%
raid attendance. Weekly rosters will have Veteran Raiders listed
before raiders and the other ranks.
Raider class reserved for 70% raid attendance for non veterans.
Member & Veteran classes remain for those that are in guild but have
less than a 70% raid attendance.
To get from an initiate, member, or veteran rank to a "raider" rank
simply signup for the 3 main 40 man raid days (Wed/Sat/Sun) 70% of
the time for 30 days. You MUST get dkp as an alternate for this
percentage to register when we look at the attendance ratings once a
month. Your rank has to do with who makes the signup list first
however the class requirements MUST be met still and of those ranks
in each class it's first come first serve. Whether you make the
roster as a main or an alternate you will still get dkp provided you
meet the requirements listed above. Even as an alternate your raid
attendance is recorded.
Raid priorities when a raid roster is compiled is under these
conditions:
1.) Class Requirements
2.) Officer>Veteran Raider>Raider>Veteran>Member>Initiate
3.) First come first serve within each of the ranks
Looting:
• We have 2 Loot systems, Zero
Sum DKP for our 40 Man Raids, and a weighted rank roll system for
our smaller groups that may or may not be used.. up to the
individuals and we usually end up just rand 100 rolling. Please see:
LOOT SYSTEM Link
Conduct
• Conduct: The following
actions are considered unacceptable behaviour: excessive profanity
and foul language in public; cheating or exploiting game systems;
harrassment; hostility to other members and or innocents; disrespect
for the team/group or its leadership; unjustified or griefplaying
(player-killing, thievery,
training, looting, corpse-camping, ninja-looting).
• Resolving conflicts with
another member. First step is to go to that member and address the
problem. Most times that person will apologize and the issue will be
resolved. If the problem persists, then take the problem to a Leader
who will resolve the conflict.
• How to resolve an issue with
the Team and/or Group. Sometimes there will come a time when a
member has a problem with an interpretation of a rule or way of
conduct in a game. If you have a problem with or question a standing
rule; or you have any doubt regarding an action you want to
take...then DO NOT DO IT. Instead contact
an officer immediately and ask. Ignorance is not acceptable.
Clan Loyalty
• Clan Loyalty: No stealing,
scamming, or malicious actions against fellow clan members will be
tolerated. It is important to honor that commitment while protecting
and helping the members to the best of your ability. Turning on a
member or purposely causing distress is considered a violation of
this rule.
• Please don't use offensive
language
• All players are eligible to
be promoted, however the creation of this opportunity is entirely up
to the individual. If you want a promotion, you must prove yourself.
Consideration for promotion depends on several factors: Dedication
to the clan, following the rules,leadership abilities, maturity, and
the ability to work with a team. Popularity doesn't even register on
the radar in this one, so don't even think about kissing ass, it may
actually hurt your chances.
Initiate Raiding Rule Set
So here is how this works. Initiates read this and if they do not
wish to comply with the SOLUTIONS sections they simply /gquit. It
saves us and them time and frustration.
PROBLEMS:
Initiates from other guilds do not know how we perform raids. They
come to our guild and are not used to the way we raid. They have
developed a raid style with their previous guild(s) that does not
mesh well with our raiding techniques.
• Initiates do not
understand our loot rules.
• Initiates do not
understand our communication techniques. They may not have used
voice chat before.
SOLUTIONS:
To be effective in our raids, initiates need to know the *HFE* way
and follow it. No questions. Period!
• Suggestions for change
are welcome and encouraged AFTER the raid or if asked advice in
situations. No exceptions. The RAID Leader LEADS the raid. If he
moves, you move. If he stops, you stop. If he tells you to do
something, you do it.
• For 10-40 man raids;
You ONLY attack the mobs that the MA (Main Assist) says to attack
unless otherwise directed. If you need to know how to create a macro
that will make this simple for you, contact an *HFE* officer, They
will help you.
• If it is your first
time wth *HFE* in an instance, it is your job to WATCH. We don't
care how many times you were in the instance with your old guild.
You do not loot, hold loot, look at loot, think about loot, mention
loot, or comment on loot. If you do well and pay attention, you will
be back many times for loot in the future. If you are not paying
attention, chances are that you will not be back to that instance
with us for a very long time, if ever. I hope you enjoyed your loot.
• Initiates, if you have
broadband (cable, dsl, etc.), you are highly suggested to be at
least LISTENING through Ventrilo, to raid with us. I strongly
suggest that you use head phones. Contact an *HFE* officer for the
Ventrilo connection IP and security credentials. If you have dial-up
or some other reason why you can't run Ventrilo, we will work with
you to make sure that you are listening and understanding what, why,
and how we do things. Understand and be patient with us because your
training will take more time.
• If you want to know why
these rules are in effect, you must first follow them. Only AFTER
you follow them will they be explained to you. If you cannot accept
someone elses leadership, this is not the guild for you.
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